UI: Targeting WideScreen vs "Standard"
Ken Gentle <[email protected]> Wed, 16 Apr 2008 08:03:24 -0400
| Newsgroups | gmane.comp.windows.devel.java.advanced |
|---|---|
| Message-ID | <[email protected]> |
Hello again...
This is really a two part question:
1) Have you adjusted your UI development to target wider but apparently
shorter screens? (Widescreen is 16:9 or 1.78:1; Standard is 4:3 or 1.33:1)
a) Have you attempted to provide a UI targeted to either, making
adjustments on the fly?
2) What are you personally using for your development/work computer?
Widescreen or Standard? At what resolutions? Any makes/models recommended
or recommended to avoid?
I bring up the first question because in several of my more recent gigs the
UI folks have seemed blissfully ignorant of the differences in the
displays. Depending on the "height" of the UI, what fits nicely on a 4:3
can extend past the bottom of a 16:9 causing scrolling or other user
annoyances.
The second is a more personal question - my 21" CRTs are reaching the end of
their useful lifetime and the opinions of folks who work similarly would be
appreciated. The reviews posted on most monitors assume game playing or
video -- I'm more interested in font sharpness, contrast and being able to
work behind it for hours.
I'm debating getting two 17 or 19 widescreens (almost impossible to find a
4:3 19 LCD, and they're more expensive than the 19" Widescreen) to replace
my 21" CRT - one for Eclipse/Idea/IDE and the other for
reference/browsers/etc.
How do you, Advanced Java person that you are, use/abuse your monitor(s)?
Thanks!
Ken
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