Re: Vista DWM

Xjill <[email protected]> Fri, 23 Nov 2007 02:38:39 +0100
Newsgroups gmane.comp.windows.shells.litestep
Message-ID <[email protected]>
Kinda hate to be the first to answer to my own post, but I thought of
another example, although it doesn't directly work with the DWM:
Somehow hooking up hotkeys or mouse and modifier key to control the
Flip3D task switcher. The mouse stuff could be implemented the same
way the gestures module does it.

On Nov 23, 2007 12:52 AM, Xjill <[email protected]> wrote:
> Hullo,
>
> I've just installed Vista in a side-by-side setup with XP, and even
> though I haven't gotten around to testing LS on it yet (need to build
> from the latest source), I've been thinking a little about the way
> Vista handles it's windows. The way the Desktop Windows Manager (DWM)
> in Vista does it is to buffer all windows offscreen, and then put them
> together as is needed (for more info see this:
> http://blogs.msdn.com/greg_schechter/archive/2006/03/05/544314.aspx ).
> This is what gives Vista the possibility to do things like real time
> updating previews for tasks and such.
>
> Now, as the customizer/modder I am, I start thinking that this is
> something LS should be able to make use of. Not through the core of
> course, but through modules. Think taskbars and VWM: At the moment
> explorer does something LS does not, i.e. show previews of tasks when
> you hover them in the taskbar. For VWM this should open up a bunch of
> stuff (think something ala Beryl for Linux, even though that's a bit
> over the top of what one would want/need). I'm not saying we should
> make a Beryl replica for windows (that could be done with a standalone
> app), what I'm saying is that there are a couple of new possibilities
> that open up for cool things to integrate into the shell.
>
> I'm not really sure if there's much to get out of this, but I thought
> I'd vent my thoughts a bit on the list since I know there's a bunch of
> really creative people here (and also since it's been rather quiet
> lately). At least this way if nobody comes up with anything I'll feel
> better about not coming up with anything too exciting either :3
> Dunno, but I keep thinking that it should be able to something
> sci-fi-ish with this :P
>

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