Re: Re: how to write snappy benchmark?

Mark Vojkovich <[email protected]>
Newsgroups gmane.comp.xfree86.forum
Message-ID <[email protected]>
On Mon, 7 Jul 2003, Torgeir Veimo wrote:

> Mark Vojkovich wrote:
> 
> >    At least in the case of the DRI, this involves taking system-
> > wide mutexes and stuff.  NVIDIA hardware and direct rendering architecture 
> > have an advantage here compared to normal PC hardware with the DRI, but 
> > it's still a problem.
> 
> How different is the NVIDIA proprietary interface from the DRI?

   Very.  Partly because the hardware is very different.  Partly
because it has a different heritige.  NVIDIA's OpenGL was direct
rendering under Windows before the DRI existed.  NVIDIA's X-Window
direct rendering architecture was written to interface with
existing direct rendering OpenGL code used under Windows.

			Mark.
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