Re: FW: XFree86 future
Sven Luther <[email protected]>
| Newsgroups | gmane.comp.xfree86.forum |
|---|---|
| Message-ID | <20030323095004.GA3008@iliana> |
On Sun, Mar 23, 2003 at 10:35:19AM +0100, Lukas Molzberger wrote: > > Don't worry, we're not planning on getting rid of the client-server > >model any time soon. David Wexelblat is correct in the sense that > >the majority of people do not need it, but it's definitely the case > >that some people find it essential. Not only that, I disagree with him. > >I think direct rendered 2D has little to no benefit. > > > > > > Mark. > > If direct rendered 2D would bring little to no benefit why then is the > performance of direct rendered 3D under XFree so much better than the 2D How can you compare them ? They have very little in common, and performance bottleneck are very different. In 3D basically you just upload textures and vertices to the graphic core, and the graphic core handles all the rest of it. In 2D, for the currently accelerated part i think you cannot really pry anymore performance out of the current hardware, except maybe by using the dma engine instead of mmio register access, but i have heard that it doesn't give much better performance (because of the overhead of the dma engine), but the radeon driver already does so, and i guess that it much depends on the graphic hardware. Now, the slowness probably is about the RENDER extention, where you have to move huge chunks of pixmaps and alpha masks around, and which is not hardware accelerated in the most case (apart from the mga driver and the XIG Server apparently). I feel that the cause of this is because moving pixmaps around over the network cannot be good performance, unless you have a faster network than you have a processor or graphic card. The correct solution to this is to use vector graphics, as Apple did do, and is in the pipe for X 5.0, and the new SVG graphics support in gnome is also a good step to there, altough i have the feeling that this developpment is years late, but then i am not familiar with the reason for it. That said, if 3D is really all that faster, i hear that OpenGL has also a nice 2D API that could be used. One thing that would be nice is to have a common driver for 2D and 3D. Or at least that both use the same command stream (the drm dma engine if it is available, mmios if not, altough there is no 3D anyway in this last case). Context switching and chip synchronization are expensive operations and maybe responsible for poor performance. > performance. Many people argued that the device drivers are to blame for the > bad 2D performance but I would think that it is a much harder problem to get Well, 2D performance is mostly about moving pixels around, and you can do that only as fast as the hardware allows. Now the RENDER extension is currently unaccelerated, is in part because each time i asked Keith about information on how to accelerate it, he responded there is no doc (yet) and RENDER is not really ready, stable, etc, so he would not write such documentation. If he responded at all, that is. I asked him on and off about this in the past two years, and got this selfsame reply last around last october or such. > the 3D part of the graphics driver right than it is to get the 2D part right. > I'm certain that network transparency together with the ancient X11 API's are > a large part of the problem of the XFree project. I've worked on several Well, on local X, the network part is supposed to be almost transparent and cost very little, so why remove it. Friendly, Sven Luther