Re: Tesselating complex figures with Render

Simon Thum <[email protected]>
Newsgroups gmane.comp.xfree86.render
Message-ID <Pine.GSO.4.32.0205151040100.430-100000@saturn>

On Mon, 13 May 2002 [email protected] wrote:
> That will work.  It will also be slow.  I wonder whether there is a simple
> kludge that can deal with text quickly.  If the fully correct computation
> takes too long a kludge for high contrast text may be appropriate.

This actually is a correct and fast implemetation, because the steps you
mentioned already went into the computation of the XDCCC tables. At least
they should, and a table tookup is nothing I'd call complicated or slow.

The colorspace conversion needs to be done only once; thats what those
tables are good for, although I don't know how to install them or whether
there is a reasonable (sRGB?) default.

Your're right this is complicated, but luckly render doesn't need to care
very much.

Regards,

Simon Thum
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