Re: Tesselating complex figures with Render
Simon Thum <[email protected]>
| Newsgroups | gmane.comp.xfree86.render |
|---|---|
| Message-ID | <Pine.GSO.4.32.0205151040100.430-100000@saturn> |
On Mon, 13 May 2002 [email protected] wrote: > That will work. It will also be slow. I wonder whether there is a simple > kludge that can deal with text quickly. If the fully correct computation > takes too long a kludge for high contrast text may be appropriate. This actually is a correct and fast implemetation, because the steps you mentioned already went into the computation of the XDCCC tables. At least they should, and a table tookup is nothing I'd call complicated or slow. The colorspace conversion needs to be done only once; thats what those tables are good for, although I don't know how to install them or whether there is a reasonable (sRGB?) default. Your're right this is complicated, but luckly render doesn't need to care very much. Regards, Simon Thum