Re: Implementing triangles in Render

Keith Packard <[email protected]>
Newsgroups gmane.comp.xfree86.render
Message-ID <E173Kp8-0008Br-00@localhost>
Around 19 o'clock on Apr 26, Carl Worth wrote:

> Do you have any hints, suggestions I might look at to save me some
> time as I start looking at implementing this?

I don't have anything written down yet, but I recently discovered that the 
solution I'd come up with to draw precise trapezoids won't work unless we 
change the coordinate space from 24.8 to 16.16.

If you really do have time, we should chat on the phone, I have a serious 
need for this work as well, and could use some help in finalizing the 
details.

You might read my render paper from Usenix last summer (http://xfree86.org/
~keithp/talks), that has some of the problems discussed.

(XXX) XXX-XXXX

Keith Packard        XFree86 Core Team        Compaq Cambridge Research Lab
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