Re: Implementing triangles in Render
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.xfree86.render |
|---|---|
| Message-ID | <E173Kq6-0008C0-00@localhost> |
On Apr 26, Keith Packard wrote: > I don't have anything written down yet, but I recently discovered that the > solution I'd come up with to draw precise trapezoids won't work unless we > change the coordinate space from 24.8 to 16.16. Sounds fair enough. Core X is already limited to 16 bits, no? So losing these 8 bits from the integer part shouldn't be too much of a problem I would think. > If you really do have time, we should chat on the phone, I have a serious > need for this work as well, and could use some help in finalizing the > details. I think I really might. Why don't I give you a call Monday. Let me know what time is good. Or, since you get up later, you can give me a call as soon as you're available if you'd like. XXX XXX-XXXX. > You might read my render paper from Usenix last summer (http://xfree86.org/ > ~keithp/talks), that has some of the problems discussed. OK, I'll take that home for some weekend reading, (I know I've looked at it before but I could use a refresher). Talk to you Monday, - -Carl - -- Carl Worth USC Information Sciences Institute [email protected] 3811 N. Fairfax Dr. #200, Arlington VA 22203 703-812-3725