Re: Implementing triangles in Render

Keith Packard <[email protected]>
Newsgroups gmane.comp.xfree86.render
Message-ID <E173Kq6-0008C0-00@localhost>
On Apr 26, Keith Packard wrote:
 > I don't have anything written down yet, but I recently discovered that the 
 > solution I'd come up with to draw precise trapezoids won't work unless we 
 > change the coordinate space from 24.8 to 16.16.

Sounds fair enough. Core X is already limited to 16 bits, no? So
losing these 8 bits from the integer part shouldn't be too much of a
problem I would think.

 > If you really do have time, we should chat on the phone, I have a serious 
 > need for this work as well, and could use some help in finalizing the 
 > details.

I think I really might. Why don't I give you a call Monday. Let me
know what time is good.

Or, since you get up later, you can give me a call as soon as you're
available if you'd like. XXX XXX-XXXX.

 > You might read my render paper from Usenix last summer (http://xfree86.org/
 > ~keithp/talks), that has some of the problems discussed.

OK, I'll take that home for some weekend reading, (I know I've looked
at it before but I could use a refresher).

Talk to you Monday,

- -Carl

- -- 
Carl Worth                                        
USC Information Sciences Institute                 [email protected]
3811 N. Fairfax Dr. #200, Arlington VA 22203		  703-812-3725
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