Re: Tech for social good (or evil): Please help me develop a list of topics and resources
George Simons <[email protected]>
| Newsgroups | gmane.culture.studies.general |
|---|---|
| Message-ID | <[email protected]> |
Quiet awesome, Yosem. What is missing for me is art, culture, creativity, entertainment. George Dr. George F. Simons Résidence L'Argentière Bât-A 637 Boulevard de la Tavernière F-06210 Mandelieu la Napoule (FRANCE) From: A listserv devoted to Cultural Studies <[email protected]> on behalf of Yosem Companys <[email protected]> Reply-To: A listserv devoted to Cultural Studies <[email protected]> Date: Saturday, November 10, 2018 at 01:54 To: <[email protected]> Subject: [CULTSTUD-L] Tech for social good (or evil): Please help me develop a list of topics and resources Hi All, I'm putting together a list of topics and resources in the space of technology and social good. I was wondering: Could you help me by recommending readings, bibliographies, course syllabi, and any other materials that I should include in my list? Thanks, Yosem P.S. My current list of topics is included below. Should you find any missing topics or alternate ways of organizing the list, please let me know. · Accessibility/Disability · Accountability, Corruption, Openness, and Transparency (e.g., Open Data, Open Access, Freedom of Information - FOI) · Activism, Protests, and Movements (e.g., Occupy, Anonymous, Hacktivism) · Agriculture, Farming, and Food Security (e.g., eAgri, Fishing, Mariculture, Aquaponics, Aquaculture) · Censorship, Control, Freedom, and Oppression (e.g., Freedom of Expression - FoE, Free Speech, NetFreedom, Right to Information - RTI, Social Ratings, Surveillance) · Conflict, Disasters, and Resilience (e.g., Crisis Mapping, Robotics, Cyber Attacks/Defense, Cyber War, Harassment, Hate Crimes, Data Espionage/War, Peace, Digital Humanitarianism) · Construction, Housing, and Real Estate (e.g., Smart Homes, Internet of Things) · Democracy, Politics, Elections, and Voting (e.g., Netroots, Tea Party, eVoting) · Development (e.g., Information and Communication Technologies for Development - ICT4D, Tech for Development - Tech4Dev, Global Development - GlobalDev) · Economics (e.g., Participatory Economy, Peer-to-Peer Economy, Commons, Unemployment, Job Creation/Destruction, Consumer Rights, Prosperity/Poverty, Holochain) · Education (e.g., Information and Communication Technologies for Education - ICT4E, Open Education, eLearning, MOOCs) · Ethics (e.g., how the design and use values of technology determine whether they're used for good or evil) · Energy and Power (e.g., Microgrids) · Entrepreneurship (e.g., Social Entrepreneurship - socent, Social Innovation) · Environment (e.g., Brownfields, Landfills, Superfund Sites, Climate Change, and Land, Water, and Air Preservation) · Finance (e.g., Open Banking, Microfinance, FinTech, Blockchain, Cryptocurrencies, Participatory Budgeting, Crowdfunding, Holochain) · Governance (e.g., eGovernance - eGov, Open Governance - OpenGov, Governance 2.0 - gov20, Internet Governance Forum, Civic Tech) · Health (e.g., eHealth, mHealth, Telemedicine) · Human rights · Immigration · Inequality & Bias (e.g., Digital Divide, Cost of Living, Discrimination, Harassment, Digital Inclusion/Exclusion, Digital Equity/Equality, Digital Advantage/Disadvantage) · Manufacturing (e.g., Additive Technologies, 3D Printing, Do-It-Yourself - DIY, Robotics, Open Innovation) · Media (e.g., Journalism, Social Media) · Organizing and Organizations (e.g., Nonprofits, Community-Based Organizations, Cooperatives, Labor Unions) · Physical Spaces and Locations (e.g., Libraries, Coworking Spaces, Makerspaces, Hackerspaces, Fab Labs, Tool Sharing Libraries, Smart Cities, Mapping) · Policy and Law (e.g., Policy Innovations, Legal Innovations) · Privacy (e.g., Rules, Regulations, Laws, Frameworks) · Ethnicity, Gender, and Race · Security, Physical or Cyber (e.g., Cybersecurity, Internet of Things, Sexual Harassment and/or Violence, Security by Design, Biosecurity) · Social Science (e.g., Impact of Technology on People, Organizations, and Society, especially Limited Attention Spans, Information Overload, and so on) · Transportation and Supply Chain on Land, Water, and Air (e.g., Hyperloop, Autonomous Vehicles, Unmanned Aerial Vehicles, Drones, Smart Roads) · Volunteering (e.g., Crowdsourcing, Participatory Mapping) · Water Security (e.g., Watersheds, Water Purification) ===== General list info and FAQ: http://comm.umn.edu/~grodman/cultstud.html ===== General list info and FAQ: http://comm.umn.edu/~grodman/cultstud.html