CFP: Fan Cultures, Past, Present, Future (6/1/14; 10/29-11/1/14)
Darryl Wiggers <[email protected]> Tue, 4 Mar 2014 21:20:20 -0500
| Newsgroups | gmane.culture.studies.media |
|---|---|
| Message-ID | <[email protected]> |
From: Cynthia Miller <[email protected]> CALL FOR PAPERS CFP: Golden Age or Gilded Age? Fan Cultures, Past, Present, and Future An area of multiple panels for the 2014 Film & History Conference: Golden Ages: Styles and Personalities, Genres and Histories October 29-November 2, 2014 The Madison Concourse Hotel and Governor=92s Club Madison, WI (USA) DEADLINE for abstracts: June 1, 2014 AREA: Golden Age or Gilded Age? Fan Cultures, Past, Present, and Future Fan culture has been intimately linked with mass media since the = beginning of the movies in the late 1800s and early 1900s. As various = technologies have pushed media evolution along =96 sound, color, = television, and internet =96 fan culture has kept pace and fueled not = only consumption but also developed communities. First in fan magazines, = then at conventions, fan culture has spread and inspired fans to = celebrate the media they loved. This love frequently leads to the = development of derivative works such as fan fiction and fan editing=97the = expansion of existing media elements into whole new worlds.=20 Is this the Golden Age of Fan Culture, as brought about by the = internet=92s ability to transmit media and foster communities, or is = this a Gilded Age, where fan culture has gone postmodern, sometimes = eclipsing the objects and subjects of fan desire? This area welcomes = proposals on a diverse range of topics pertaining to fan culture, both = present and historic, with a particular emphasis on visual media such as = film and television.=20 Possible topics include, but are not limited to, the following: =95 Fan Culture in the Silent Era =95 Fan Culture on Film =95 Fan gatherings =96 conventions and other meet-ups =95 Cross-media fandom, such as the Marvel media universe =95 Marketing =96 Mobilizing fans through viral marketing =95 Authenticity =96 Is the Source with you? =95 Shippers, fans, and stans =96 claiming identities within fan = culture =95 Dissolving international boundaries =96 Doctor Who, Sherlock, = Anime, Korean soap operas, telenovelas =95 Fan clubs and online communities =95 Performance and participatory fandom =96 Cosplay =95 Derivative works =96 Fan fiction and fan art.=20 =95 The function of technology in fan culture =96 from BBS to Tumblr=20= Proposals for complete panels (three related presentations) are also = welcome, but they must include an abstract and contact information, = including an e-mail address, for each presenter. For updates and = registration information about the upcoming meeting, see the Film & = History website (www.filmandhistory.org). Please e-mail your 200-word proposal by 1 June 2014, to the area chair: Tiffany Knoell Bowling Green State University --