Re: Route question

Fred <[email protected]>
Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
If you reach your rout target (the grain field) you don't need to spend 
all 6 MF.

Units can never exit the playing area for any reason unless specifically 
allowed (i.e. exit VP or some CG's).

Fred

On 6/22/2012 8:15 AM, Matthew Evans wrote:
> After playing for many years, I'm not sure I have encountered this situation.
>
> A unit was just broken and under DM and in open ground--two hexes from the edge of the playing area.  Due to nearby enemy units, there is no building or woods hex within 6 MF, so the broken unit can route "anywhere" (make sure that is correct first). Now, the units' only option is to rout into a grain field on the edge of the playing field.
>
> Question:
> Can the unit remain there in the grain field or is the unit eliminated for failure to route since it was not ale to move its entire 6 MF?
>
> Or to out another way, is the edge of the map considered a viable stopping point if all other legal considerations are taken into account?
>
> Similarly, if a woods/building hex is within reach but the unit would have to move out of the splaying area and then back into the playing area...is the unit eliminated for failure to route?
>
> Thanks!
> Matt
>
> Sent from my iPad
>
> _______________________________________________
> Aslml mailing list
> [email protected]
> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net
> To unsubscribe, visit the above website, or email [email protected]
>

_______________________________________________
Aslml mailing list
[email protected]
http://lists.aslml.net/listinfo.cgi/aslml-aslml.net
To unsubscribe, visit the above website, or email [email protected]
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.