Re: Route question

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Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
See interspersed below...

On 06/22/12, Matthew Evans wrote:
> After playing for many years, I'm not sure I have encountered this 
> situation.
>
> A unit was just broken and under DM and in open ground--two hexes
> from the edge of the playing area.  Due to nearby enemy units, there
> is no building or woods hex within 6 MF, so the broken unit can route
> "anywhere" (make sure that is correct first). Now, the units' only
> option is to rout into a grain field on the edge of the playing 
> field.
>
> Question:
> Can the unit remain there in the grain field or is the unit
> eliminated for failure to route since it was not able to move its
> entire 6 MF?
>

The unit would not be eliminated for failure to rout since it did route
and is not adjacent to an keu (known enemy unit). Alternately, it could
have low crawled, provided it did not end up adjacent to a keu and was
moving further away from keu's. Nothing I've read in the rules requires
the routing unit to expend all 6 MF.

> Or to out another way, is the edge of the map considered a viable
> stopping point if all other legal considerations are taken into
> account?
>

I believe it would be considered a viable stopping point, if as you 
said
all other legal considerations are taken into account. The unit has 
moved
as far away as it could under the conditions.

>
> Similarly, if a woods/building hex is within reach but the unit would
> have to move out of the splaying area and then back into the playing
> area...is the unit eliminated for failure to route?

I think that would be eliminated for leaving the playing area. Once off
the board they're "gone" and, I believe, counted for CVP. SSR may alter
the CVP part though.

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