Re: Route question
David Elder <david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org>
| Newsgroups | gmane.games.advanced-squad-leader |
|---|---|
| Message-ID | <[email protected]> |
Hi Mathew, Here are the relevant rules bits :) 10.5 ROUTING: During the RtPh a broken unit may not remain in the same Open Ground hex in the Normal Range and LOS of a Known enemy unit, ... A broken unit may end its RtPh in an Open Ground hex in the LOS and Normal Range of a Known enemy unit without Interdiction only if it has used Low Crawl (10.52) to increase the distance between itself and the nearest Known enemy unit during that RtPh... 10.51 DIRECTION: A routing unit may never rout toward a Known enemy unit (even if that enemy unit is broken, disrupted, or unarmed), while in that enemy unit's LOS, in any way which decreases the range in hexes between the routing unit and the Known enemy unit ... a routing unit must move to the nearest (in MF calculated at the start of its rout phase) building or woods location ... If no non-ignorable building/woods Location can be reached during that RtPh, a broken unit may rout to any terrain hex consistent with the above restrictions and need not rout toward the nearest woods/building Location. On 6/22/2012 10:15 AM, Matthew Evans wrote: > After playing for many years, I'm not sure I have encountered this situation. > > A unit was just broken and under DM and in open ground--two hexes from the edge of the playing area. Due to nearby enemy units, there is no building or woods hex within 6 MF, so the broken unit can route "anywhere" (make sure that is correct first). Now, the units' only option is to rout into a grain field on the edge of the playing field. (a) assuming the DM unit is in the LOS and Normal Range of those nearby enemy units then since it is in open ground it must rout or be eliminated for failure to rout. (b) if nearby enemy units in LOS prevent the unit from routing to a woods/building because they are all either the same distance to the enemy unit or closer then the unit can rout to ANY terrain hex. (c) The routing unit can rout to the grain hex as long as it is not closer to a known enemy unit and as long as it is not adjacent to a known enemy unit. The routing unit could also use low crawl if it wanted to ... even if the hex it routed to was open ground in the LOS and normal range of an enemy unit it would not be eliminated for failure to rout since it routed at least one hex. In your example, you mentioned that the broken squad is 2 hexes from the board edge ... if there is open ground between the broken squad and the grain it could elect to use low crawl to rout one hex into the open ground and thus avoid interdiction and failure to rout (as long as that hex is not adjacent to a known enemy unit). (d) A2.6 Exit - units can not rout off the mapboard and units exiting the map board are not allowed to return - so routing to a building by going off board is not allowed. > > Question: > Can the unit remain there in the grain field or is the unit eliminated for failure to route since it was not ale to move its entire 6 MF? The unit can remain in the grain field and will not be required to rout next turn unless an enemy unit moves adjacent since it is not in open ground anymore. If you decide to retain the DM counter it will have the option to continue routing in the next rout phase. > > Or to out another way, is the edge of the map considered a viable stopping point if all other legal considerations are taken into account? Any hex is a viable stopping point as long as the unit moves away if either adjacent or in open ground within LOS and Normal Range of a Known enemy unit. > > Similarly, if a woods/building hex is within reach but the unit would have to move out of the splaying area and then back into the playing area...is the unit eliminated for failure to route? The unit can not exit the mapboard when routing. If it must rout but there are no valid hexes available for routing then it will be eliminated for failure to rout - but keep in mind that ANY terrain hex can be used for routing if no woods/building are available. Cheers, David > > Thanks! > Matt > > Sent from my iPad > > _______________________________________________ > Aslml mailing list > [email protected] > http://lists.aslml.net/listinfo.cgi/aslml-aslml.net > To unsubscribe, visit the above website, or email [email protected] -- David Elder University of Toronto david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org Institute for Aerospace Studies Tel: 416-667-7891 or 905-839-8180 Fusion Research Group Fax: 416-667-7799 _______________________________________________ Aslml mailing list [email protected] http://lists.aslml.net/listinfo.cgi/aslml-aslml.net To unsubscribe, visit the above website, or email [email protected]