Re: Route question

David Elder <david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org>
Newsgroups gmane.games.advanced-squad-leader
Message-ID <[email protected]>
Hi Mathew,

Here are the relevant rules bits :)

10.5 ROUTING: During the RtPh a broken unit may not remain in the same 
Open Ground hex in the Normal Range and LOS of a Known enemy unit,
... A broken unit may end its RtPh in an Open Ground hex in the LOS and 
Normal Range of a Known enemy unit without Interdiction only if it has 
used Low Crawl (10.52) to increase the distance between itself and the 
nearest Known enemy unit during that RtPh...

10.51 DIRECTION: A routing unit may never rout toward a Known enemy unit 
(even if that enemy unit is broken, disrupted, or unarmed), while in 
that enemy unit's LOS, in any way which decreases the range in hexes 
between the routing unit and the Known enemy unit ... a routing unit 
must move to the nearest (in MF calculated at the start of its rout 
phase) building or woods location ... If no non-ignorable building/woods 
Location can be reached during that RtPh, a broken unit may rout to any 
terrain hex consistent with the above restrictions and need not rout 
toward the nearest woods/building Location.

On 6/22/2012 10:15 AM, Matthew Evans wrote:
> After playing for many years, I'm not sure I have encountered this situation.
>
> A unit was just broken and under DM and in open ground--two hexes from the edge of the playing area.  Due to nearby enemy units, there is no building or woods hex within 6 MF, so the broken unit can route "anywhere" (make sure that is correct first). Now, the units' only option is to rout into a grain field on the edge of the playing field.

(a) assuming the DM unit is in the LOS and Normal Range of those nearby 
enemy units then since it is in open ground it must rout or be 
eliminated for failure to rout.
(b) if nearby enemy units in LOS prevent the unit from routing to a 
woods/building because they are all either the same distance to the 
enemy unit or closer then the unit can rout to ANY terrain hex.
(c) The routing unit can rout to the grain hex as long as it is not 
closer to a known enemy unit and as long as it is not adjacent to a 
known enemy unit. The routing unit could also use low crawl if it wanted 
to ... even if the hex it routed to was open ground in the LOS and 
normal range of an enemy unit it would not be eliminated for failure to 
rout since it routed at least one hex. In your example, you mentioned 
that the broken squad is 2 hexes from the board edge ... if there is 
open ground between the broken squad and the grain it could elect to use 
low crawl to rout one hex into the open ground and thus avoid 
interdiction and failure to rout (as long as that hex is not adjacent to 
a known enemy unit).
(d) A2.6 Exit - units can not rout off the mapboard and units exiting 
the map board are not allowed to return - so routing to a building by 
going off board is not allowed.


>
> Question:
> Can the unit remain there in the grain field or is the unit eliminated for failure to route since it was not ale to move its entire 6 MF?

The unit can remain in the grain field and will not be required to rout 
next turn unless an enemy unit moves adjacent since it is not in open 
ground anymore. If you decide to retain the DM counter it will have the 
option to continue routing in the next rout phase.


>
> Or to out another way, is the edge of the map considered a viable stopping point if all other legal considerations are taken into account?

Any hex is a viable stopping point as long as the unit moves away if 
either adjacent or in open ground within LOS and Normal Range of a Known 
enemy unit.


>
> Similarly, if a woods/building hex is within reach but the unit would have to move out of the splaying area and then back into the playing area...is the unit eliminated for failure to route?

The unit can not exit the mapboard when routing. If it must rout but 
there are no valid hexes available for routing then it will be 
eliminated for failure to rout - but keep in mind that ANY terrain hex 
can be used for routing if no woods/building are available.

Cheers,

David



>
> Thanks!
> Matt
>
> Sent from my iPad
>
> _______________________________________________
> Aslml mailing list
> [email protected]
> http://lists.aslml.net/listinfo.cgi/aslml-aslml.net
> To unsubscribe, visit the above website, or email [email protected]

-- 
David Elder                             University of Toronto
david-tJaOsOnekaxy6FVk5UMYRG+DJq1SqhBbsOSz5zK2v9k@public.gmane.org        Institute for Aerospace Studies
Tel: 416-667-7891 or 905-839-8180       Fusion Research Group
Fax: 416-667-7799



_______________________________________________
Aslml mailing list
[email protected]
http://lists.aslml.net/listinfo.cgi/aslml-aslml.net
To unsubscribe, visit the above website, or email [email protected]
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.