Re: VECTOR: Sega Vector Development Tools Project
"Mark Jenison" <[email protected]> Mon, 13 Jun 2005 22:18:00 -0500
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <007901c5708f$ab7a4b40$0200a8c0@loft> |
Hi all, I get back from vacation and am excited to see a bunch of emails about the topic, only to find that they are about the VIC replacement chip :-( Clay hit the nail on the head; there was a VIC chip on the sega G80 raster boards that could be replaced with a VIC replacement board; not sure which came first (chick or egg), but that's what it's for. Thanks Clay for providing those code samples! I only got like one email from a vectorlist member about interest in this project, so I think I'll take this subject offline. Probably make it a Yahoo! group (unless there is a better mailing list service that I'm unaware of? Advice?) Heck, maybe even make it a source forge project. Turns out MAME already support a "no security chip" hardware configuration, so I should have support for a "generic" sega G80 program shortly. Programs written for the Sega G80 must assume a certain hardware configuration (ie space fury targeted a hardware platform with a space fury sound board, etc), so for now the virtual target platform in mame will be a space fury system with an eliminator 4-player interface board on the front end. Instead of creating a configuration for each possible hardware configuration (though there aren't *that* many), I'd probably have the mame driver generated automatically, and also allow for the games to use the other sega G80 sound boards, like Astro Blaster's or Space Odyssey. Email me if you'd like to be on the development mailing list. -- Mark Jenison