Re: VECTOR: Sega Vector Development Tools Project
Jess Askey <[email protected]> Mon, 13 Jun 2005 21:34:58 -0600
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Well, just to wrap this thread up from my end. If *anyone* is still interested in the VIC replacement board, send me your address and I will drop it in the mail. I truly have no use for it, and Im pretty sure no one else does either, but maybe it will be more fun on your shelf. :-) Mark Jenison wrote: > Hi all, > > I get back from vacation and am excited to see a bunch of emails about > the topic, only to find that they are about the VIC replacement chip :-( > > Clay hit the nail on the head; there was a VIC chip on the sega G80 > raster boards that could be replaced with a VIC replacement board; not > sure which came first (chick or egg), but that's what it's for. > > Thanks Clay for providing those code samples! > > I only got like one email from a vectorlist member about interest in > this project, so I think I'll take this subject offline. Probably > make it a Yahoo! group (unless there is a better mailing list service > that I'm unaware of? Advice?) Heck, maybe even make it a source > forge project. > > Turns out MAME already support a "no security chip" hardware > configuration, so I should have support for a "generic" sega G80 > program shortly. Programs written for the Sega G80 must assume a > certain hardware configuration (ie space fury targeted a hardware > platform with a space fury sound board, etc), so for now the virtual > target platform in mame will be a space fury system with an eliminator > 4-player interface board on the front end. Instead of creating a > configuration for each possible hardware configuration (though there > aren't *that* many), I'd probably have the mame driver generated > automatically, and also allow for the games to use the other sega G80 > sound boards, like Astro Blaster's or Space Odyssey. > > Email me if you'd like to be on the development mailing list. >