Re: VECTOR: Sega Vector Development Tools Project

Jess Askey <[email protected]> Mon, 13 Jun 2005 21:34:58 -0600
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
Well, just to wrap this thread up from my end. If *anyone* is still 
interested in the VIC replacement board, send me your address and I will 
drop it in the mail. I truly have no use for it, and Im pretty sure no 
one else does either, but maybe it will be more fun on your shelf. :-)

Mark Jenison wrote:

> Hi all,
>
> I get back from vacation and am excited to see a bunch of emails about 
> the topic, only to find that they are about the VIC replacement chip :-(
>
> Clay hit the nail on the head; there was a VIC chip on the sega G80 
> raster boards that could be replaced with a VIC replacement board; not 
> sure which came first (chick or egg), but that's what it's for.
>
> Thanks Clay for providing those code samples!
>
> I only got like one email from a vectorlist member about interest in 
> this project, so I think I'll take this subject offline.  Probably 
> make it a Yahoo! group (unless there is a better mailing list service 
> that I'm unaware of?  Advice?)  Heck, maybe even make it a source 
> forge project.
>
> Turns out MAME already support a "no security chip" hardware 
> configuration, so I should have support for a "generic" sega G80 
> program shortly.  Programs written for the Sega G80 must assume a 
> certain hardware configuration (ie space fury targeted a hardware 
> platform with a space fury sound board, etc), so for now the virtual 
> target platform in mame will be a space fury system with an eliminator 
> 4-player interface board on the front end.  Instead of creating a 
> configuration for each possible hardware configuration (though there 
> aren't *that* many), I'd probably have the mame driver generated 
> automatically, and also allow for the games to use the other sega G80 
> sound boards, like Astro Blaster's or Space Odyssey.
>
> Email me if you'd like to be on the development mailing list.
>