Re: VECTOR: Cocktail BZ
Cris Rhea <[email protected]> Fri, 8 Jul 2005 15:56:21 -0500
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Jul 08, 2005 at 01:50:12PM -0700, Clay Cowgill wrote: > > He said that the display was B/W only (no overlay) because they couldn't > think of a good way to handle the overlay colors since the display flipped > for each player and coloring the radar would mean the playfield being red on > the bottom... > > -Clay These days, you could do that with a hologram overlay... :)