Re: VECTOR: Cocktail BZ

Cris Rhea <[email protected]> Fri, 8 Jul 2005 15:56:21 -0500
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
On Fri, Jul 08, 2005 at 01:50:12PM -0700, Clay Cowgill wrote:
> 
> He said that the display was B/W only (no overlay) because they couldn't
> think of a good way to handle the overlay colors since the display flipped
> for each player and coloring the radar would mean the playfield being red on
> the bottom...
> 
> -Clay

These days, you could do that with a hologram overlay... :)