Re: VECTOR: 6502 Recompiled
Graham Toal <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
> Neil, > > I'm going to expose myself for the bozo that I am, but would you explain for > the non-programmer type what this means? Not the details, just the Big > Picture. Does this mean you can run Asteroids or Tempest code on new > hardware, or modify the code, or make new games that run on > asteroids/tempest/any 6502 game board? This is a _low-level_ translation of the assembly code into C, on an instruction by instruction basis. For example "Lda #42" would be replaced with "A=42;". It does indeed make it easier to port a game to another platform, but you do still need a good understanding of the original assembly code in order to do so. However it is quite a reasonable approach to start with a machine translation and gradually over time manually refine it as you identify what various areas of the code do. This will *not* let you run games on old 6502 boards however. The generated C code is too large and makes assumptions about the machine which are not valid (for example, that you can have a huge 'case' statement, which alone might use 64K of memory that wouldn't be possible on the original micro) For that problem, what you need is a good disassembly. But if your target board is an ARM or a 68000 (or even an X86), this will work very nicely. regards Graham PS I've started a Wiki page for the intersection of our vector stuff and the folks working on binary translations: http://www.gtoal.com/software/VectorLator