RE: VECTOR: 6502 Recompiled
"Sean McLachlan" <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
On Friday, October 15, 2004 9:47 AM, [email protected] <> sprang to life and wrote: > The code has been translated to C, and C is compilable on a LOT of > processor targets. Does that help? It does, thank you for taking the time. Thanks to you too, Graham. Let me see if I have the right vision of what you are doing. You have a 6502 recompiler that can take apart the original Asteroids game code and turn that code into C. You optimize that a bit, and then can burn that onto ROM's. Put the ROM's on a board with some newer processor (ARM or 68000 maybe) and some modern RAM. That setup will be functionally identical to the old Asteroids board, giving the same output ready to be fed to the Vector Generator. Or does this cover the VG too? Are you looking to completely replace the old board with a new authentic, not emulated, one? Sean McLachlan Salt Lake City, Utah [email protected] Video Game N00b since 2/2001