Re: VECTOR: Space Duel Sound Issue - SIDE NOTE
Steven Winslow <[email protected]>
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Oh yea, I forgot to mention, when I swapped the POKEYs The explosion sound came back but some of the other sounds were missing. The fireworks show was working but during game play all the "satellites" were traveling in the same exact position and trajectory! Made for very interesting game play... Thanks Again ! Steve At 10:28 PM 12/22/2004, you wrote: Matt! I was just heading back out to the garage to try and swap around POKEYs when your response came through... You are correct. I had a tube of them that I bought from Chris Loggans many moons ago in anticipation I might be able to use them someday. Sure enough, one of the POKEYs were bad. Even the Fireworks show at the end of the game is now working normally! Thanks for your help.... Steve At 09:17 PM 12/22/2004, you wrote: You may have a flaky POKEY chip. Try swapping that and see what happens. --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to [email protected] --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to [email protected]