Re: VECTOR: Space Duel Sound Issue - Another Questrion...

"Al Warner" <[email protected]>
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
I think my Tempest was really weirded out by bad Pokeys.  Vectors flying
everywhere!

A few years ago, a friend of mine and I thought that Space Duel would be a
MUCH better game if it had a THUMP-THUMP sound like Asteroids in the
background.  Is it possible to program that into the original game?  I
know it wouldn't be original, but I think it would really make it cooler.

Any awesome programmers out there who could do this?

Just a thought,

-Al-
>
>
> Oh yea,
> I forgot to mention, when I swapped the POKEYs
> The explosion sound came back but some of the other sounds were
> missing.
> The fireworks show was working but during game play all the
> &quot;satellites&quot; were traveling in the same exact position and
> trajectory!
> Made for very interesting game play...
> Thanks Again !
> Steve
> At 10:28 PM 12/22/2004, you wrote:
> Matt!
> I was just heading back out to the garage to try and swap around POKEYs
> when your response came through...
> You are correct.&nbsp; I had a tube of them that I bought from Chris
> Loggans many moons ago in anticipation I might be able to use them
> someday.&nbsp; Sure enough, one of the POKEYs were bad.&nbsp; Even the
> Fireworks show at the end of the game is now working normally!&nbsp;
> Thanks for your help....
>
> Steve
>
> At 09:17 PM 12/22/2004, you wrote:
> You may have a flaky POKEY
> chip.&nbsp; Try swapping that and see what happens.
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