RE: VECTOR: Star Wars "bloom" problem with a twist:Update
"Joe" <[email protected]> Mon, 28 Mar 2005 21:28:39 -0600
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
Does this always happen at the same location in the game regardless of how long it has been on? If so, you have a game board problem. JB -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tom Bombaci Sent: Monday, March 28, 2005 9:13 PM To: [email protected] Subject: VECTOR: Star Wars "bloom" problem with a twist:Update After reading through the archives again, I came upon a suggestion to replace the fuse holder. I just replaced it and all of the fuses. I still have the bloom (haven't applied the suggested mods as of yet), but the brightness now remains the same after the Death Star explosion. It isn't until the third wave that the screen starts to get dim during a massive dog fight with most of the screen filled with images of blasts and tie fighters. My next step is to replace the large blue CAP on the power brick. Regards, Tom ------------------------------------------------------------------------ --- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to [email protected]