Re: VECTOR: Star Wars "bloom" problem with a twist:Update
Tom Bombaci <[email protected]> Mon, 28 Mar 2005 19:51:04 -0800
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
JB, The dim image always happens after the Death Star explosion or when there are many objects on the screen. (Actually, replacing the fuse holder rectified the dim image after the Death Star Explosion) Now it is happening During the third wave dog fight. I read a suggested fix of running an additional +5v and ground from the ARII to the game PCB to "fix" the issue of blooming. I want to try and nail down the dim image problem first. -Tom On Mon, 28 Mar 2005 21:28:39 -0600, Joe <[email protected]> wrote: > Does this always happen at the same location in the game regardless of > how long it has been on? If so, you have a game board problem. > > JB > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tom Bombaci > Sent: Monday, March 28, 2005 9:13 PM > To: [email protected] > Subject: VECTOR: Star Wars "bloom" problem with a twist:Update > > After reading through the archives again, I came upon a suggestion to > replace the fuse holder. I just replaced it and all of the fuses. I > still have the bloom (haven't applied the suggested mods as of yet), > but the brightness now remains the same after the Death Star > explosion. It isn't until the third wave that the screen starts to get > dim during a massive dog fight with most of the screen filled with > images of blasts and tie fighters. My next step is to replace the > large blue CAP on the power brick. > > Regards, > Tom > ------------------------------------------------------------------------ > --- > ** Unsubscribe, subscribe, or view the archives at > http://www.vectorlist.org > ** Please direct other questions, comments, or problems to > [email protected] > > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] >