Re: VECTOR: Star Wars "bloom" problem with a twist:Update
[email protected] Tue, 29 Mar 2005 08:00:22 -0500
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <OFC14A82DA.AA4CC01E-ON85256FD3.00476106-85256FD3.00476F7B@sybase.com> |
Does the picture bloom in test mode when the grid is shown?
Paul
Tom Bombaci
<[email protected]
m> To
Sent by: [email protected]
owner-vectorlist@ cc
vectorlist.org
Subject
VECTOR: Star Wars "bloom" problem
03/28/2005 10:12 with a twist:Update
PM
Please respond to
vectorlist@vector
list.org
After reading through the archives again, I came upon a suggestion to
replace the fuse holder. I just replaced it and all of the fuses. I
still have the bloom (haven't applied the suggested mods as of yet),
but the brightness now remains the same after the Death Star
explosion. It isn't until the third wave that the screen starts to get
dim during a massive dog fight with most of the screen filled with
images of blasts and tie fighters. My next step is to replace the
large blue CAP on the power brick.
Regards,
Tom
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