Re: VECTOR: Star Wars "bloom" problem with a twist:Update
Tom Bombaci <[email protected]> Tue, 29 Mar 2005 07:11:34 -0800
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
No, the spot killer does not come on. Just ran the self tests. 16 "good" beeps, no math box or matrix errors. The screen is a bit stretched to the right though. Need to find a mirror or a buddy to help with that. -Tom On Mon, 28 Mar 2005 22:25:00 -0600, Joe <[email protected]> wrote: > Does the spot killer come on? You may want to have a look at your board > on a scope while playing also. You could still have a HV issue, but it > sounds a bit more like a deflection or VG issue. Also, go through the > self test and see if there are any Math Box or Matrix errors. > > JB > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Tom Bombaci > Sent: Monday, March 28, 2005 9:51 PM > To: [email protected] > Subject: Re: VECTOR: Star Wars "bloom" problem with a twist:Update > > JB, > > The dim image always happens after the Death Star explosion or when > there are many objects on the screen. (Actually, replacing the fuse > holder rectified the dim image after the Death Star Explosion) Now it > is happening During the third wave dog fight. > > I read a suggested fix of running an additional +5v and ground from > the ARII to the game PCB to "fix" the issue of blooming. I want to try > and nail down the dim image problem first. > > -Tom > > On Mon, 28 Mar 2005 21:28:39 -0600, Joe <[email protected]> wrote: > > Does this always happen at the same location in the game regardless of > > how long it has been on? If so, you have a game board problem. > > > > JB > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Tom Bombaci > > Sent: Monday, March 28, 2005 9:13 PM > > To: [email protected] > > Subject: VECTOR: Star Wars "bloom" problem with a twist:Update > > > > After reading through the archives again, I came upon a suggestion to > > replace the fuse holder. I just replaced it and all of the fuses. I > > still have the bloom (haven't applied the suggested mods as of yet), > > but the brightness now remains the same after the Death Star > > explosion. It isn't until the third wave that the screen starts to get > > dim during a massive dog fight with most of the screen filled with > > images of blasts and tie fighters. My next step is to replace the > > large blue CAP on the power brick. > > > > Regards, > > Tom > > > ------------------------------------------------------------------------ > > --- > > ** Unsubscribe, subscribe, or view the archives at > > http://www.vectorlist.org > > ** Please direct other questions, comments, or problems to > > [email protected] > > > > > ------------------------------------------------------------------------ > --- > > ** Unsubscribe, subscribe, or view the archives at > http://www.vectorlist.org > > ** Please direct other questions, comments, or problems to > [email protected] > > > ------------------------------------------------------------------------ > --- > ** Unsubscribe, subscribe, or view the archives at > http://www.vectorlist.org > ** Please direct other questions, comments, or problems to > [email protected] > > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] >