Re: VECTOR: Star Wars "bloom" problem with a twist:Update

Tom Bombaci <[email protected]> Tue, 29 Mar 2005 07:11:34 -0800
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
No, the spot killer does not come on.

Just ran the self tests. 16 "good" beeps, no math box or matrix
errors. The screen is a bit stretched to the right though. Need to
find a mirror or a buddy to help with that.

-Tom


On Mon, 28 Mar 2005 22:25:00 -0600, Joe <[email protected]> wrote:
> Does the spot killer come on? You may want to have a look at your board
> on a scope while playing also. You could still have a HV issue, but it
> sounds a bit more like a deflection or VG issue. Also, go through the
> self test and see if there are any Math Box or Matrix errors.
> 
> JB
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tom Bombaci
> Sent: Monday, March 28, 2005 9:51 PM
> To: [email protected]
> Subject: Re: VECTOR: Star Wars "bloom" problem with a twist:Update
> 
> JB,
> 
> The dim image always happens after the Death Star explosion or when
> there are many objects on the screen. (Actually, replacing the fuse
> holder rectified the dim image after the Death Star Explosion) Now it
> is happening During the third wave dog fight.
> 
> I read a suggested fix of running an additional +5v and ground from
> the ARII to the game PCB to "fix" the issue of blooming. I want to try
> and nail down the dim image problem first.
> 
> -Tom
> 
> On Mon, 28 Mar 2005 21:28:39 -0600, Joe <[email protected]> wrote:
> > Does this always happen at the same location in the game regardless of
> > how long it has been on? If so, you have a game board problem.
> >
> > JB
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tom Bombaci
> > Sent: Monday, March 28, 2005 9:13 PM
> > To: [email protected]
> > Subject: VECTOR: Star Wars "bloom" problem with a twist:Update
> >
> > After reading through the archives again, I came upon a suggestion to
> > replace the fuse holder. I just replaced it and all of the fuses. I
> > still have the bloom (haven't applied the suggested mods as of yet),
> > but the brightness now remains the same after the Death Star
> > explosion. It isn't until the third wave that the screen starts to get
> > dim during a massive dog fight with most of the screen filled with
> > images of blasts and tie fighters. My next step is to replace the
> > large blue CAP on the power brick.
> >
> > Regards,
> > Tom
> >
> ------------------------------------------------------------------------
> > ---
> > ** Unsubscribe, subscribe, or view the archives at
> > http://www.vectorlist.org
> > ** Please direct other questions, comments, or problems to
> > [email protected]
> >
> >
> ------------------------------------------------------------------------
> ---
> > ** Unsubscribe, subscribe, or view the archives at
> http://www.vectorlist.org
> > ** Please direct other questions, comments, or problems to
> [email protected]
> >
> ------------------------------------------------------------------------
> ---
> ** Unsubscribe, subscribe, or view the archives at
> http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to
> [email protected]
> 
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to [email protected]
>