Re: VECTOR: Star Wars "bloom" problem with a twist:Update
Tom Bombaci <[email protected]> Tue, 29 Mar 2005 07:14:36 -0800
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
The picture does not bloom in test mode when the grid is shown. The image is stretched a bit to the right, however. One thing I did notice, when I turned on the machine, the screen was bloomed then it snapped back into place. Also, it takes a decent amount of time for the image to come up on screen on initial power up.(about 15 seconds) Could the tube have problems? Regards, Tom On Tue, 29 Mar 2005 08:00:22 -0500, [email protected] <[email protected]> wrote: > > Does the picture bloom in test mode when the grid is shown? > > Paul > > Tom Bombaci > <[email protected] > m> To > Sent by: [email protected] > owner-vectorlist@ cc > vectorlist.org > Subject > VECTOR: Star Wars "bloom" problem > 03/28/2005 10:12 with a twist:Update > PM > > Please respond to > vectorlist@vector > list.org > > > After reading through the archives again, I came upon a suggestion to > replace the fuse holder. I just replaced it and all of the fuses. I > still have the bloom (haven't applied the suggested mods as of yet), > but the brightness now remains the same after the Death Star > explosion. It isn't until the third wave that the screen starts to get > dim during a massive dog fight with most of the screen filled with > images of blasts and tie fighters. My next step is to replace the > large blue CAP on the power brick. > > Regards, > Tom > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at > http://www.vectorlist.org > ** Please direct other questions, comments, or problems to > [email protected] > > --------------------------------------------------------------------------- > ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org > ** Please direct other questions, comments, or problems to [email protected] >