Re: VECTOR: Star Wars "bloom" problem with a twist:Update
[email protected] Tue, 29 Mar 2005 11:11:32 -0500
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <OF955CC318.6EF7B316-ON85256FD3.00588779-85256FD3.0058F024@sybase.com> |
My experience with a blooming problem has been that the HV board was the
problem.
My game bloomed in test mode when the grid was displayed.
It could be a tube issue but I'm more inclined to say it is an HV problem.
Paul
Tom Bombaci
<[email protected]
m> To
Sent by: [email protected]
owner-vectorlist@ cc
vectorlist.org
Subject
Re: VECTOR: Star Wars "bloom"
03/29/2005 10:14 problem with a twist:Update
AM
Please respond to
vectorlist@vector
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The picture does not bloom in test mode when the grid is shown. The
image is stretched a bit to the right, however.
One thing I did notice, when I turned on the machine, the screen was
bloomed then it snapped back into place. Also, it takes a decent
amount of time for the image to come up on screen on initial power
up.(about 15 seconds) Could the tube have problems?
Regards,
Tom
On Tue, 29 Mar 2005 08:00:22 -0500, [email protected]
<[email protected]> wrote:
>
> Does the picture bloom in test mode when the grid is shown?
>
> Paul
>
> Tom Bombaci
> <[email protected]
> m>
To
> Sent by: [email protected]
> owner-vectorlist@
cc
> vectorlist.org
>
Subject
> VECTOR: Star Wars "bloom" problem
> 03/28/2005 10:12 with a twist:Update
> PM
>
> Please respond to
> vectorlist@vector
> list.org
>
>
> After reading through the archives again, I came upon a suggestion to
> replace the fuse holder. I just replaced it and all of the fuses. I
> still have the bloom (haven't applied the suggested mods as of yet),
> but the brightness now remains the same after the Death Star
> explosion. It isn't until the third wave that the screen starts to get
> dim during a massive dog fight with most of the screen filled with
> images of blasts and tie fighters. My next step is to replace the
> large blue CAP on the power brick.
>
> Regards,
> Tom
>
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