RE: VECTOR: Tech: Tempest trouble

"Bob Langelius" <[email protected]> Wed, 27 Apr 2005 11:24:53 -0400
Newsgroups gmane.games.arcade.vector
Organization MMA
Message-ID <SMTPSRVlJ0xW74RYNpb00095e90@SMTPSRV>
Thanks Alex. I'll give it a try.

Bob

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Alex Yeckley
Sent: Wednesday, April 27, 2005 11:14 AM
To: [email protected]
Subject: RE: VECTOR: Tech: Tempest trouble

> 1st problem- the "mazes" are displayed correctly and gameplay is 
> accurate, but the text is all stretched out and unreadable ,unreadable 
> in that the text is weird symbols.

It seems you have a problem with the DVG (or is it considered an AVG? -
either way, the ultimate outputs are both analog).  That probably explains
both sets of problems you have described.  If that's correct, it's going to
be a board level repair requiring the usual types of test equipment.
Suspect anything that the ALPHANUM line feeds into (which is unfortunately a
lot of things).

Alex
----
[email protected]
www.elektronforge.com



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