Re: VECTOR: Cinematronics Multigame
Franklin Bowen <[email protected]> Thu, 05 May 2005 17:01:18 -0400
| Newsgroups | gmane.games.arcade.vector |
|---|---|
| Message-ID | <[email protected]> |
At 02:57 PM 5/5/2005, Lewis D'Aubin wrote: >>I know that it is not that simple for Cine games. Jumpers between the >>board are different, pinouts for the CPs change, etc. There may few 1 >>or 2 that can be done this way but not many. > >Perhaps... but I know that Sean Riddle has done some good work in this >direction, and claims to have 9 games running already! (don't know if >he's already patched the CP differences in code though.) > >See: >http://members.cox.net/seanriddle/cinematr.html > >>Mark Shostak has more information. www.cinelabs.com > >Right... but that page hasn't changed in a couple years... that's why I >made this post to the Vectorlist. Hoping that some of these folks chime >in with updates on their projects. And Sean's has not changed in ~8 years! :-D Sorry that I have nothing more useful to add to this thread. :-( >Is the sound board issue still the biggest problem? I know I'd pay good >money for a multigame kit (my space is kind of tight over here), and I'll >bet a bunch of others would also... > > -Lewis > >--------------------------------------------------------------------------- >** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org >** Please direct other questions, comments, or problems to [email protected] -- Franklin Bowen ([email protected]) http://fmbbowen.com:39353