Re: VECTOR: Cinematronics Multigame

Franklin Bowen <[email protected]> Thu, 05 May 2005 17:01:18 -0400
Newsgroups gmane.games.arcade.vector
Message-ID <[email protected]>
At 02:57 PM 5/5/2005, Lewis D'Aubin wrote:
>>I know that it is not that simple for Cine games. Jumpers between the
>>board are different, pinouts for the CPs change, etc.  There may few 1
>>or 2 that can be done this way but not many.
>
>Perhaps... but I know that Sean Riddle has done some good work in this 
>direction, and claims to have 9 games running already!  (don't know if 
>he's already patched the CP differences in code though.)
>
>See:
>http://members.cox.net/seanriddle/cinematr.html
>
>>Mark Shostak has more information. www.cinelabs.com
>
>Right... but that page hasn't changed in a couple years... that's why I 
>made this post to the Vectorlist.  Hoping that some of these folks chime 
>in with updates on their projects.


And Sean's has not changed in ~8 years! :-D  Sorry that I have nothing more 
useful to add to this thread.  :-(


>Is the sound board issue still the biggest problem?  I know I'd pay good 
>money for a multigame kit (my space is kind of tight over here), and I'll 
>bet a bunch of others would also...
>
>                                                         -Lewis
>
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--
Franklin Bowen ([email protected])
http://fmbbowen.com:39353