Re: Dummy's rights
Steve Willner <[email protected]> Thu, 7 Sep 2017 17:58:49 -0400
| Newsgroups | gmane.games.bridge.laws |
|---|---|
| Message-ID | <[email protected]> |
On 2017-09-07 12:02 PM, Peter Eidt wrote:
> L65A3 takes priority over L43A1(b) because it is the specific law for this
> situation.
Thanks for the quick and clear response. It wasn't obvious to me which
of the two Laws is the more specific for this case.
> Extract of an early draft of the 2017 Commentary:
> "Law 9A3
> The laws allow any player to try to prevent a player from committing an
...
> Example 2:
> ...
> Law 65B explicitly tells that dummy is allowed to point to this irregularity
> as long as no card is played to the next trick. "
That's on point, but the Law number should be L65B3, and the time limit
is wrong. (The initial "65A3" was my mistake, but the "65B" above is an
incompleteness in the draft Commentary.)
>> For a too-late correction, I don't understand how L16B is relevant.
> Law 16B restrictions are stronger than equity ("had the irregularity not
> occurred").
Indeed!
> When a player has a card wrongly orientated he may be in a wrong assumption
> of the number of tricks needed to fulfil / defeat the contract.
Yes, I follow that far. The question is whether what is normally AI can
become UI if a player learns about it in an irregular way.
There used to be a provision that a player (except dummy) was entitled
to know at any time during play the number of tricks won and lost. Now
I can't find it. Has it been removed? If so, what makes the number of
tricks AI at all? Are players still entitled to ask?
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