Re: Complexity of new hardware
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Nicholas "Indy" Ray wrote: > I think this is a matter of hiring skilled professionals who can learn > new languages, they already have to learn so much else at new studios, > I don't figure it to be a large issue. > > Wouldn't that, like, cost more money than wringing code out of freshmen who should be grateful for having a job at all? If you changed that cornerstone of the starving game studio, what would be next? Well-defined acceptance milestones with testable pass/fail criteria? Pretty soon you'll be asking for the moon! Sincerely, jw ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list