Re: Complexity of new hardware

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Nicholas "Indy" Ray wrote:
> I think this is a matter of hiring skilled professionals who can learn
> new languages, they already have to learn so much else at new studios,
> I don't figure it to be a large issue.
>
>   

Wouldn't that, like, cost more money than wringing code out of freshmen 
who should be grateful for having a job at all? If you changed that 
cornerstone of the starving game studio, what would be next? 
Well-defined acceptance milestones with testable pass/fail criteria? 
Pretty soon you'll be asking for the moon!

Sincerely,

jw


------------------------------------------------------------------------------
Stay on top of everything new and different, both inside and 
around Java (TM) technology - register by April 22, and save
$200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco.
300 plus technical and hands-on sessions. Register today. 
Use priority code J9JMT32. http://p.sf.net/sfu/p
_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.