Re: Complexity of new hardware
"Nicholas \"Indy\" Ray" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Apr 16, 2009 at 10:21 PM, Jon Watte <[email protected]> wrote: > A high-performance compile-time and run-time > introspection feature in C++ would be great; especially if it could be > integrated with templates! The compiler already has all the information; > the standards people just don't want to add the necessary accessors to > class type_info :-( Sure, the Data exists, but it is in *very* different formats between compilers (compare even open source C language front ends you'll see huge variances in data formats). And if you're familiar with how complicated the C++ spec is, you'd know that there is *way* too much information to ever get compiler introspection of in a standard sort of way. If you don't need something portable or standard, look into a gcc extension such as dehydra for gcc. Then again, if you don't need something standard it'd be trivial to generate c++ declarations through a custom preprocessor. Nicholas "Indy" Ray ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list