Re: Complexity of new hardware

"Nicholas \"Indy\" Ray" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Thu, Apr 16, 2009 at 10:21 PM, Jon Watte <[email protected]> wrote:
> A high-performance compile-time and run-time
> introspection feature in C++ would be great; especially if it could be
> integrated with templates! The compiler already has all the information;
> the standards people just don't want to add the necessary accessors to
> class type_info :-(

Sure, the Data exists, but it is in *very* different formats between
compilers (compare even open source C language front ends you'll see
huge variances in data formats). And if you're familiar with how
complicated the C++ spec is, you'd know that there is *way* too much
information to ever get compiler introspection of in a standard sort
of way. If you don't need something portable or standard, look into a
gcc extension such as dehydra for gcc. Then again, if you don't need
something standard it'd be trivial to generate c++ declarations
through a custom preprocessor.

Nicholas "Indy" Ray

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