Re: Complexity of new hardware

"Adrian Stone" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <A9D3D7A77329437FBF6B50455C87DB04@8MILES>
This discussion has motivated me to finally write up an article on the
reflection system implemented in Day 1's Despair Engine.  Like Jarkko's, it
is implemented purely in C++ without the use of compiler extensions or a
custom preprocessor.

The article is pretty long, but if you're only interested in the actual
syntax you can jump straight to the bottom.  Enjoy!

http://gameangst.com/?p=107

Adrian


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