Re: Complexity of new hardware
"Adrian Stone" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <A9D3D7A77329437FBF6B50455C87DB04@8MILES> |
This discussion has motivated me to finally write up an article on the reflection system implemented in Day 1's Despair Engine. Like Jarkko's, it is implemented purely in C++ without the use of compiler extensions or a custom preprocessor. The article is pretty long, but if you're only interested in the actual syntax you can jump straight to the bottom. Enjoy! http://gameangst.com/?p=107 Adrian ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list