Re: Complexity of new hardware

"Nicholas \"Indy\" Ray" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
I haven't used it, but additionally Insomniac has released their c++
reflection framework under a BSD style license along with their
Nocturnal initiative:
http://nocturnal.insomniacgames.com/index.php/Reflect.

Indy

On Sun, Apr 19, 2009 at 11:19 AM, Adrian Stone <[email protected]> wrote:
>
> This discussion has motivated me to finally write up an article on the
> reflection system implemented in Day 1's Despair Engine.  Like Jarkko's, it
> is implemented purely in C++ without the use of compiler extensions or a
> custom preprocessor.
>
> The article is pretty long, but if you're only interested in the actual
> syntax you can jump straight to the bottom.  Enjoy!
>
> http://gameangst.com/?p=107
>
> Adrian
>
>
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