Re: Complexity of new hardware
"Adrian Stone" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <8DFF05003B2F4806B23A8C1B1D0940A0@8MILES> |
> From: Alen Ladavac [mailto:[email protected]] > _(6) FLOAT pwp_fMinimumWoundEffectStrength; _("Minimum wound effect > strength" min="0.0f" max="1.0f") Thanks! Very interesting. Definitely just a different aesthetic taste here. > IME for serialization compatibility in 99% cases you need member > removing/adding/retyping members, and changing base classes. Not sure if this was clear, but we don't need the multiple field shenanigans in the simple cases either. Removing a field without preserving the data is just a matter of deleting it. > This reminds me of one thing I was meaning to comment earlier... I > prefer opposite logic to this. If I don't specify anything, I'd > assume save+load would be the default as that's most often used. But > again, some like it terse, some don't. :) I tend to agree with you, but some of my coworkers made a compelling argument in the other direction. They argued that forgetting to serialize a field was an obvious mistake that would be caught immediately, whereas forgetting to NOT serialize a field is a silent error that causes no harm other than inefficiency and consequently will never be caught. Adrian ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list