Re: Complexity of new hardware
"Will Vale" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Second Intention Limited |
| Message-ID | <op.uspi910r6q9wgg@pimmetje> |
On Tue, 21 Apr 2009 04:55:20 +1200, Jon Watte <[email protected]> wrote: > You can actually use some template trickery to hoist the RTTI() / > MEMBER() parts into the struct itself. I think that's pretty neat, but it only moves, rather than removes the duplication, although I can see that it's easier to verify in one place like that. (I also needed to add an implementation to the cpp file to provide storage for foo::_theInfo to get it to link under VC9.) It also generates code-to-generate-data rather than data, which was something I was keen to avoid as much as possible. That said, if you remove the virtual base then the compiler generates pretty good code. That would allow you to separate the "find what type" code (one virtual call) from the "interrogate type data" (no virtual calls) code. Cheers, Will ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list