Re: Complexity of new hardware
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Will Vale wrote: > On Tue, 21 Apr 2009 04:55:20 +1200, Jon Watte <[email protected]> wrote: > >> You can actually use some template trickery to hoist the RTTI() / >> MEMBER() parts into the struct itself. >> > > I think that's pretty neat, but it only moves, rather than removes the > duplication, although I can see that it's easier to verify in one place > like that. (I also needed to add an implementation to the cpp file to > provide storage for foo::_theInfo to get it to link under VC9.) > > It also generates code-to-generate-data rather than data, which was > something I was keen to avoid as much as possible. That said, if you > Sorry, the _theInfo can be wrapped as a static singleton in a static inline function, and then it will link with VC as well. I don't actually generate (much) code to generate data, although I suppose the constructors do count. It all gets run at static init AFAICT. The edit for VC++: static _info<T> _theInfo; static inline _info<T> &info() { return _theInfo; } turns into: static inline _info<T> &info() { static _info<T> _theInfo; return _theInfo; } Toggling two lines can make all the difference in the world :-) (And I suppose I could even use the instance() template that automates this pattern) Sincerely, jw ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list