Re: memory pool algorithms
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Thursday, April 23, 2009, 6:32:35 PM, Mat wrote: > Is the memory pool contiguous? If not, then it's kind of > scary/impossible to have indexable access, but who knows? Unless you keep a separate index table which can be contiguous. If the objects are large and/or you cannot afford to move them around, because someone has pointers to them, it is useful to allocate the objects any way you fancy, and then keep a contiguous table of index-to-pointer mappings in the ways previously described. If you are doing random deletion, you will need to store pointer-to-index mapping together with the object in that case. Alen ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list