Re: Complexity of new hardware

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Nicholas "Indy" Ray wrote:
>> At least for private projects, I've almost completely abandoned it - work
>> has a slightly higher inertia ;)
>>     
>
> I don't know if you're private projects are game related. But at the
> moment there seems to be a much bigger issue then inertia in the work
> environment, which is the lack of a viable alternative in our field.
>   

If you do PC games, then C# is within inches of being a totally suitable 
general purpose replacement, and it already is a good replacement for 
many specific games or subsystems. It has nice reflection, you can poke 
at objects while you're developing the classes, it has good interfacing 
to existing native libraries, it has good performance, it allows 
byte-by-byte access, etc.

Sincerely,

jw


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