Re: Complexity of new hardware
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Nicholas "Indy" Ray wrote: >> At least for private projects, I've almost completely abandoned it - work >> has a slightly higher inertia ;) >> > > I don't know if you're private projects are game related. But at the > moment there seems to be a much bigger issue then inertia in the work > environment, which is the lack of a viable alternative in our field. > If you do PC games, then C# is within inches of being a totally suitable general purpose replacement, and it already is a good replacement for many specific games or subsystems. It has nice reflection, you can poke at objects while you're developing the classes, it has good interfacing to existing native libraries, it has good performance, it allows byte-by-byte access, etc. Sincerely, jw ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list