Re: Complexity of new hardware

"Nicholas \"Indy\" Ray" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Sun, Apr 26, 2009 at 5:46 PM, Jon Watte <[email protected]> wrote:
> If you do PC games, then C# is within inches of being a totally suitable
> general purpose replacement, and it already is a good replacement for
> many specific games or subsystems. It has nice reflection, you can poke
> at objects while you're developing the classes, it has good interfacing
> to existing native libraries, it has good performance, it allows
> byte-by-byte access, etc.

I don't know if PC Games include Mac or other *nix systems, but I
don't feel mono is yet mature enough for game development, and thus
for those who choose not to develop for Microsoft's platforms
exclusively it's not yet a suitable replacement.

Nicholas "Indy" Ray

------------------------------------------------------------------------------
Crystal Reports &#45; New Free Runtime and 30 Day Trial
Check out the new simplified licensign option that enables unlimited
royalty&#45;free distribution of the report engine for externally facing 
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.