Re: Complexity of new hardware
"Nicholas \"Indy\" Ray" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Apr 26, 2009 at 5:46 PM, Jon Watte <[email protected]> wrote: > If you do PC games, then C# is within inches of being a totally suitable > general purpose replacement, and it already is a good replacement for > many specific games or subsystems. It has nice reflection, you can poke > at objects while you're developing the classes, it has good interfacing > to existing native libraries, it has good performance, it allows > byte-by-byte access, etc. I don't know if PC Games include Mac or other *nix systems, but I don't feel mono is yet mature enough for game development, and thus for those who choose not to develop for Microsoft's platforms exclusively it's not yet a suitable replacement. Nicholas "Indy" Ray ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list