Re: Complexity of new hardware

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Andrew Vidler wrote:
> Of course there are, and all those other axes are definitely important.
> But again, IME, if you lack design then they pale into insignificance for
> all but the simplest task.
>   

Surprisingly, I've very seldom worked on projects where "lack of design" 
was the main reason for problems. In my experience, what gets smart 
people in high-level trouble is either designing the wrong thing (or for 
the wrong target), or over-designing, which leads to an overly rigid, 
verbose or cumbersome implementation.

Half of the time, though, problems aren't technical at all, but more of 
the "let's put ten elephants into one phone booth by next Thursday" 
kind. Those problems, we should probably discuss on sweng-gamedev :-)

Sincerely,

jw


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