Re: Complexity of new hardware
"Andrew Vidler" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <0B08C166E4E84E9AA6FBEA8AC559CC43@andrewvpc> |
> Andrew Vidler wrote: > > Of course there are, and all those other axes are > definitely important. > > But again, IME, if you lack design then they pale into > insignificance > > for all but the simplest task. > > > > Surprisingly, I've very seldom worked on projects where "lack > of design" > was the main reason for problems. In my experience, what gets > smart people in high-level trouble is either designing the > wrong thing (or for the wrong target), or over-designing, > which leads to an overly rigid, verbose or cumbersome implementation. Yeah, I agree with that - In my mind, I'd included getting a good problem spec' as part of the design process. > Half of the time, though, problems aren't technical at all, > but more of the "let's put ten elephants into one phone booth > by next Thursday" > kind. Those problems, we should probably discuss on sweng-gamedev :-) Good point. :) Cheers, Andrew. ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensign option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list