Re: Complexity of new hardware

"Andrew Vidler" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <0B08C166E4E84E9AA6FBEA8AC559CC43@andrewvpc>
> Andrew Vidler wrote:
> > Of course there are, and all those other axes are 
> definitely important.
> > But again, IME, if you lack design then they pale into 
> insignificance 
> > for all but the simplest task.
> >   
> 
> Surprisingly, I've very seldom worked on projects where "lack 
> of design" 
> was the main reason for problems. In my experience, what gets 
> smart people in high-level trouble is either designing the 
> wrong thing (or for the wrong target), or over-designing, 
> which leads to an overly rigid, verbose or cumbersome implementation.

Yeah, I agree with that - In my mind, I'd included getting a good problem
spec' as part of the design process.
 
> Half of the time, though, problems aren't technical at all, 
> but more of the "let's put ten elephants into one phone booth 
> by next Thursday" 
> kind. Those problems, we should probably discuss on sweng-gamedev :-)

Good point. :)

Cheers,
Andrew.




------------------------------------------------------------------------------
Crystal Reports &#45; New Free Runtime and 30 Day Trial
Check out the new simplified licensign option that enables unlimited
royalty&#45;free distribution of the report engine for externally facing 
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.