Left-handed vs. right-handed
Eric Haines <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
I've written up my way of thinking about left-handed and right-handed world and viewing systems. It's a bit long-winded, but here it is: http://www.realtimerendering.com/blog/left-handed-vs-right-handed-viewing/ This topic is in one sense basic stuff, but it leads to so much confusion. Neither DirectX nor OpenGL does a good job of dealing with this confusion, IMO. In our book we kind of sidestep the whole issue (choose RH, stay RH). I'd love to get any feedback and corrections from people on this list (either here on the list, via private email, or on the blog), as I expect there are ways of thinking about it I hadn't even considered or have misinterpreted. Eric ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list