Re: Left-handed vs. right-handed

Ruben Penalva <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
In my honest opinion, this is the same with "column major vs row major".
Whatever you choose just stick with it. Make a clear documentation about
your choose and how are you going to convert the data to your system. Then,
forget about it and never ever change the decision you made. :)

On Wed, May 6, 2009 at 6:09 AM, Eric Haines <[email protected]> wrote:

> I've written up my way of thinking about left-handed and right-handed world
> and viewing systems. It's a bit long-winded, but here it is:
> http://www.realtimerendering.com/blog/left-handed-vs-right-handed-viewing/
> This topic is in one sense basic stuff, but it leads to so much confusion.
> Neither DirectX nor OpenGL does a good job of dealing with this confusion,
> IMO. In our book we kind of sidestep the whole issue (choose RH, stay RH).
> I'd love to get any feedback and corrections from people on this list
> (either here on the list, via private email, or on the blog), as I expect
> there are ways of thinking about it I hadn't even considered or have
> misinterpreted.
>
> Eric
>
>
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The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your
production scanning environment may not be a perfect world - but thanks to
Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700
Series Scanner you'll get full speed at 300 dpi even with all image 
processing features enabled. http://p.sf.net/sfu/kodak-com

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