Turing machine question
"Danny Kodicek" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <001401ca0611$9e59b3d0$cd01a8c0@dizzy> |
I've been making a small game about Turing machines, which features a programmable robot that moves boxes around on a straight track, and I'm wondering if anyone knows the answer to this question: My robot works very similarly to a Turing machine, with one exception: it can pick up and move boxes, but it can't create or destroy them. So if there are 8 boxes on the track (equivalently, if there are 8 1's on the Turing Machine tape), there will always be 8 boxes (one of which may be being carried by the robot). Does anyone know if it's possible, given sufficient boxes to work with, to make a universal TM using this system? My instinct says no, but I'd be interested to know if the problem has been analysed or has a name. Thanks Danny ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list