Re: Allocation of 2D space
Mike Shaver <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Aug 11, 2009 at 3:41 PM, Brian Meidell<[email protected]> wrote: > I'm looking for an algorithm to allocate 2d rectangles of different > sizes from a larger 2d rectangle (small areas out of a large texture), > while wasting as little space as possible without being insanely slow. Sounds like you want a texture atlas, so something like http://www.gamasutra.com/view/feature/2530/practical_texture_atlases.php might be a good start? Mike ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list