Re: Allocation of 2D space

Jon Olick <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Hi,

Think Tetris.

Find a spot in the texture which minimizes waste (unused holes) and the
horizon line.

Best,
Jon Olick

On Tue, Aug 11, 2009 at 2:41 PM, Brian Meidell <[email protected]>wrote:

> Hi,
>
> I'm looking for an algorithm to allocate 2d rectangles of different
> sizes from a larger 2d rectangle (small areas out of a large texture),
> while wasting as little space as possible without being insanely slow.
>
> Search terms that yield google results are welcome answers (I tried,
> but I guess my google-fu proved too weak).
>
> Regards,
> Brian Meidell
> The Game Equation
>
>
>
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