Re: Allocation of 2D space

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
[email protected] wrote:
> Try this: http://www.blackpawn.com/texts/lightmaps/default.html
>   


I implemented pretty much the same thing for real-time packing of 
dynamic light maps for an XNA/Xbox program, and it did work very well. 
Leakage/loss was generally less than for a typical power-of-two 
quad-tree based allocator.

Sincerely,

jw



-- 

  Revenge is the most pointless and damaging of human desires.


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