Re: Allocation of 2D space

Brian Meidell <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Thanks to everyone for the answers, I'll read up on the suggestions and 
make a choice.

Regards,
Brian Meidell

Jon Watte wrote:
> [email protected] wrote:
>   
>> Try this: http://www.blackpawn.com/texts/lightmaps/default.html
>>   
>>     
>
>
> I implemented pretty much the same thing for real-time packing of 
> dynamic light maps for an XNA/Xbox program, and it did work very well. 
> Leakage/loss was generally less than for a typical power-of-two 
> quad-tree based allocator.
>
> Sincerely,
>
> jw
>
>
>
>

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