Re: Allocation of 2D space
Brian Meidell <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Thanks to everyone for the answers, I'll read up on the suggestions and make a choice. Regards, Brian Meidell Jon Watte wrote: > [email protected] wrote: > >> Try this: http://www.blackpawn.com/texts/lightmaps/default.html >> >> > > > I implemented pretty much the same thing for real-time packing of > dynamic light maps for an XNA/Xbox program, and it did work very well. > Leakage/loss was generally less than for a typical power-of-two > quad-tree based allocator. > > Sincerely, > > jw > > > > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list