Re: Kinematic Collision
Alen Ladavac <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Croteam |
| Message-ID | <[email protected]> |
Jon wrote at 9/7/2009: > The simplest character I find that I can get away with in the general > case is the lollipop. One ray for legs, and a capsule for the body. I see the lollipop mentioned every once in a while, and I just have to ask this: Do you have some trick for when the character gets between two knee-high rocks (or similar)? Or do you just accept the fact that its legs will be deeply embedded in the floor? Thanks, Alen ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list