Re: Kinematic Collision

Alen Ladavac <[email protected]>
Newsgroups gmane.games.devel.algorithms
Organization Croteam
Message-ID <[email protected]>
Jon wrote at 9/7/2009:
> The simplest character I find that I can get away with in the general
> case is the lollipop. One ray for legs, and a capsule for the body.

I see the lollipop mentioned every once in a while, and I just have to
ask this: Do you have some trick for when the character gets between
two knee-high rocks (or similar)? Or do you just accept the fact that
its legs will be deeply embedded in the floor?

Thanks,
Alen


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