Re: Kinematic Collision
Pierre Terdiman <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
>The problem we've found with a single ray is unwelded geometry or cracks >in geometry - the ray can fit between them and not register a hit ...and I seem to remember a presentation from Christer about this problem, listing "using fat rays" as one way to solve the problem. But then again, what is a fat raycast if not a sweep test? :) - Pierre ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list