Re: Kinematic Collision

Pierre Terdiman <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
>The problem we've found with a single ray is unwelded geometry or cracks
>in geometry - the ray can fit between them and not register a hit

...and I seem to remember a presentation from Christer about this problem,
listing "using fat rays" as one way to solve the problem. But then again,
what is a fat raycast if not a sweep test? :)

- Pierre

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