Re: Kinematic Collision
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Alen Ladavac wrote: > Jon wrote at 9/7/2009: > >> The simplest character I find that I can get away with in the general >> case is the lollipop. One ray for legs, and a capsule for the body. >> > > I see the lollipop mentioned every once in a while, and I just have to > ask this: Do you have some trick for when the character gets between > two knee-high rocks (or similar)? Or do you just accept the fact that > its legs will be deeply embedded in the floor? > If there are upwards-facing contacts from the bottom of the capsule of the lollipop, I do extra processing on that. Others may have other options. However, because you get those lollipop contacts anyway, the additional processing cost is de minimis, and it does add some robustness. Sincerely, jw -- Revenge is the most pointless and damaging of human desires. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list