Re: Kinematic Collision

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Alen Ladavac wrote:
> Jon wrote at 9/7/2009:
>   
>> The simplest character I find that I can get away with in the general
>> case is the lollipop. One ray for legs, and a capsule for the body.
>>     
>
> I see the lollipop mentioned every once in a while, and I just have to
> ask this: Do you have some trick for when the character gets between
> two knee-high rocks (or similar)? Or do you just accept the fact that
> its legs will be deeply embedded in the floor?
>   

If there are upwards-facing contacts from the bottom of the capsule of 
the lollipop, I do extra processing on that. Others may have other 
options. However, because you get those lollipop contacts anyway, the 
additional processing cost is de minimis, and it does add some robustness.

Sincerely,

jw




-- 

  Revenge is the most pointless and damaging of human desires.


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